cave animal ← back home
#product-design #game-design // 2025

cave animal

Project for Adamson-Eric museum's permanent exhibition.

The design question:
How might we use digital solutions to expand the museum visitors' experience of the permanent exhibition in an engaging and empowering (not overshadowing) way, to bring new visitors to the museum and keep existing ones going?

I created a digital product where visitors can design their own cave animal inspired by Adamson-Eric's artworks and take it home as a sticker!
This enables a deeper connection to the exhibiton by giving the user the platform to be creative and also provides a memorabilia to take home.

your created animal is ready!
introduction to the exhibition

before creating your own cave animal, the game suggests the user to go see the exhibition itself for inspiration.

class: Digital product design project 2 & User Experience
supervisors: Carol Tikerperi, Ragne Selis & Maria Vous.
tools: Figma, Adobe Illustrator.
duration: 8 weeks research / 9 weeks design & prototyping.
research: collaboration.
used methods: interviews, customer journeys, personas, observation, desktop research.
design: individual.

animal creation screen
finished animal screen

after designing their cave animal, the user can see a preview of their creation, choose a color for the animal and cream/transparent background for the sticker. there is also an option to get it sent to your e-mail.

animal sticker printout