cave animal
Project for Adamson-Eric museum's permanent exhibition.
The design question:
How
might we use digital solutions to expand the museum visitors' experience of the
permanent exhibition in an engaging
and empowering (not overshadowing) way, to bring new visitors to the museum and keep existing
ones going?
I created a digital product
where visitors can design their own cave animal inspired by Adamson-Eric's artworks
and take it home as a sticker!
This enables a deeper connection to the exhibiton by giving the user the platform to be creative and
also provides a memorabilia to take home.
before creating your own cave animal, the game suggests the user to go see the exhibition itself for inspiration.
class: Digital product design project 2 & User Experience
supervisors: Carol Tikerperi, Ragne Selis & Maria Vous.
tools: Figma, Adobe Illustrator.
duration: 8 weeks research / 9 weeks design & prototyping.
research: collaboration.
used methods: interviews, customer journeys, personas, observation, desktop research.
design: individual.
after designing their cave animal, the user can see a preview of their creation, choose a color for the animal and cream/transparent background for the sticker. there is also an option to get it sent to your e-mail.